VRCAI 2009

This year, the conference will take place just before SIGGRAPH Asia 2009. An exciting VRCAI 2009 awaits papar and poster from both academia and industry in the world - a hotbed of innovation - where state-of-the-art technologies and applications in the Virtual Reality Continuum (VRC) will be explored and presented. Spanning across next-generation infocommunication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds. Advances in research and novel applications in this field have revolutionized much of our leisure activities, making them more appealing and fun. Just as significantly, these advances provide the foundation for more effective interactivity in work- and learning-related activities.

IMPORTANT DATES

FULL ＰAPER Abstracts of Full paper Due: 30 Aug. 2009 17:00 PDT (Pacific Daylight Time) Full paper Due: 7 Sep. 2009 17:00 PDT (Pacific Daylight Time) Paper acceptance notification: 8 Oct. 2009

POSTER PAPER Abstract of Poster paper Due:30 Sep 2009 17:00 PDT (Pacific Daylight Time) Poster paper (2-6 pages) Due: 8 Oct.2009 17:00 PDT (Pacific Daylight Time) Poster paper acceptance notification: 15 Oct. 2009

Camera-ready paper and poster: 30 Oct. 2009 Early registration closed: 30 Oct.2009 Conference: 14-15 Dec. 2009

PAPER AND POSTER SUBMISSION

Full paper and poster paper submission is online only at http://www.vrcai2009.com/ Full paper A4 size maximum 6 pages in MS Words or PDF formats. Poster paper A4 size 2-6 pages in MS Words or PDF formats. Note: Please refer to the following website for more info on the paper format: http://www.siggraph.org/publications/instructions

PUBLICATIONS

The accepted papers will be included in ACM digital library.

SPECIAL ISSUE IN JOURNALS

Selected papers from the conference will be invited for further revision and publication in special issues of Computer Animation and Virtual Worlds International Journal of Virtual Reality Jounal of Society for Art and Science (Japan).

THE CONFERENCE THEME VRCAI INCLUDES BUT IS NOT LIMITED TO:

1. Fundamentals

+ Virtual Reality + Augmented Virtuality and Augmented Reality + Mixed Reality + Artificial Reality + Animation + Geometrically, Physically and Image Based Modeling + Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering + Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification + Scientific Visualization + Collision Detection and Response

2. Systems

+ Grid Computing and Commodity Clustered VR + High Performance VRC Computing + Large-scale Simulation + Immersive, Semi-immersive and Desktop Systems + Walk-through, Fly-over and Reach-in Systems + Sensor and Sensor Technology + Motion Tracking and Calibration + Projection and Display Systems + Active and Passive Stereo Systems + 3D Scanner, Digital Mock-up and Reverse Engineering

3. Interactions

+ Avatars and Intelligent Agents + Collaborative Virtual Environment + Artificial Life and Artificial Ambience + Human Perception + Speech Interface + Body Language + Haptic Devices + 3D Enabled Devices: Mouse, Glove, Stylus + Interaction Design + Human Factors and Ergonomics + Integration of VR and Multimedia

4. Industry and Applications

+ Aerospace + Architecture and Building + Arts + Automotive + Defense and Military + Education + Engineering and Design + E-Commerce + Game/Entertainment + Geology, Geography and GIS + Life Science + Manufacturing + Medicine and Healthcare + Tele-presence and Robotics Simulation + Other Industry and Applications This CfP was obtained from WikiCFP